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Super Robot Wars 2 G is a tactical RPG developed by Banpresto and released on June 30, 1995 for the Game Boy. As the second entry in the Super Robot Wars series, it heavily refined the original's systems and became the foundation for the franchise going forward. The game features 26 stages with no route branching, set across a multiverse where players command various mecha squads against enemy forces. For the first time, the game introduces pilots from the original anime, faithfully recreating character relationships and dramatically improving the story. Featured series include Mobile Suit Gundam, Zeta Gundam, Gundam ZZ, Char's Counterattack, Gundam F91, Mazinger Z, Mazinger Z: Impact, Great Mazinger, Getter Robo, and Getter Robo G. Battles are turn-based, requiring careful positioning and attacks to clear objectives. Moving from the Game Boy to the Famicom allowed a major leap in graphics, especially enabling detailed combination animations for Getter Robo that pushed the FC hardware to its limits. Overall, Super Robot Wars 2 G holds an important place in the series and laid the groundwork for all subsequent entries.
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